package com.zheng.russiaRec.staticData 
{
	
	/**
	 * @describe  	事件名	第一个字母表示，发送通告的地方，M为Mediator|P为Proxy|C为Command
	 * 				打头为两个字母的：MC为宏命令
	 * @author  	Mr.zheng
	 * @website 	http://blog.sina.com.cn/zihua2007
	 * @time		... 
	 */
	public class EventData 
	{
		
		/**
		 * 狠狠的落下
		 */
		static public const MC_DROP_STRONG:String = "mc_Drop_Strong";
		/**
		 * 游戏开始
		 */
		static public const M_START_GAME:String = "m_Start_Game";
		/**
		 * 游戏恢复
		 */
		static public const M_GAME_RESUME:String = "m_Game_Resume";
		/**
		 * 游戏暂停
		 */
		static public const M_GAME_PAUSE:String = "m_Game_Pause";
		/**
		 * 消行动画播放完毕
		 */
		static public const M_DELLINE_AM_OVER:String = "m_Delline_Am_Over";
		/**
		 * 消行
		 */
		static public const C_DEL_LINE:String = "c_del_line";
		/**
		 * 游戏结束
		 */
		static public const C_GAMEOVER:String = "c_Gameover";
		/**
		 * 宏	旋转Group
		 */
		static public const MC_BRICK_ROTAION:String = "mc_Brick_Rotaion";
		/**
		 * 播放消除行的动画
		 */
		static public const C_BRICK_CLEAR:String = "c_Brick_Clear";
		/**
		 * 是否有可消除的行
		 */
		static public const M_BRICK_CHECK_FIXED:String = "m_Brick_CheckFixed";
		/**
		 * 宏	移动Group
		 */
		static public const MC_BRICK_MOVE:String = "mc_Brick_Move";
		/**
		 * 初始化场景完成
		 */
		public static const M_INISTAGE_OVER:String="m_iniStage_over";
		/**
		 * 积木创建完毕
		 */
		public static const P_BRICK_CREATED:String = "p_brick_created";
		/**
		 * 积木位置变化
		 */
		public static const M_BRICK_MOVE:String = "m_brick_move";
		/**
		 * 积木旋转
		 */
		public static const M_BRICK_ROTATION:String = "m_brick_rotation";
		/**
		 * 积木落地
		 */
		public static const P_BRICK_FALL:String = "p_brick_fall";
		/**
		 * 改变状态 
		 */
		public static const M_BRICK_CHANGED_STATUS:String="m_brick_changed_status";
		/**
		 * liveGroup|fixedGroup视图改变
		 */
		public static const P_GROUP_UPDATE:String="p_group_update";
		/**
		 * 清理活动积木的数据
		 */
		public static const M_BRICL_CLEAR:String = "m_brick_clear";
	}
	
}